The new “Check-In” is light on specifics, but it reveals some big-picture insights into what is being done to check people who are more interested in winning than in how
they play the game.
According to reports, “developers are using some machine learning algorithms to create behavior models that detect and auto-ban cheaters,” wrote Respawn, and working to improve their ability to find and ban spam accounts before they are used. The two-factor authorization will be the necessity (or might already be required) on high-risk accounts in some regions, and of course, Respawn is continuing to work on its ability to detect new cheats going forward.
In addition to this, the studio has also revealed that its anti-cheating efforts will include matchmaking between detected cheaters and spam accounts. It’s a bit like, “If you can’t kill them, join them,” except the fact that instead of joining them you’re bonking their heads together like coconuts and locking them in a closet. Until cheating is completely stamped out (which never happens), this is a strategy we can get behind.
Interestingly, the studio also warned that it’s looking into how people are teaming up for matches, apparently intending to catch people trying to get by on the letter of the law, rather than its spirit.
“Even if you’re not specifically employing a cheat, partying up with cheaters is still cheating,” it wrote.
“As we’ve aforementioned before, the war against cheaters will be ongoing and remains a high priority for us.
There will continuously be work to do, improvements to make, and new things to adapt to,” Respawn wrote.
“We’d prefer to thank the players that have been obtaining involved with helping United States squash cheaters over the last week whether or not it’s submitting reports or helping with the vetting process for suspicious behavior.”